

Such as YEA - Area of Effect or Lunatic Damage. Any script that also alter the damage flow will highly not compatible. and my sample game (not come out yet)Ī: Maybe yes, maybe no. You can even use unorganized spriteset as long as the format is consistent You can even use unorganized spriteset if you're too lazy to make one. I mean, there is no such a thing like "play all frames in row x" (the reason why I did this is because I hate standards). It's mainly aimed for free sequence animated battle without standard. This script was greatly inspired from Tankentai VX version and Eremidia : Dungeon! game. I just don't get the idea of those scripts. Then I looked at avalaible battle scripts, and not even a single script I like. Moreover, it has bad compatibility to other scripts.

I thought it was impossible tankentai to be translated to English. But I heard nothing about the translation. Back then when Ace was released, I always wanted an English version of Tankentai. At first, I made this script for my own personal use. * This pack is for use in RPG Maker Series or the engine of your choice.This is my first battle system script and my masterpiece script so far. * Animated objects: switches, levers, traps, and others * Mines: carts, tracks, ores, and mining effect animations * Mossy or stone caverns with prison jail dungeon * Natural root caves with vines and mushrooms * Three different underground biome themes! This set also includes a variety of switches and levers so you can create interactive puzzles- but watch out for traps!Īnd all of it is designed to work with the TIME ELEMENTS character sprites, so you can bring your game to life! The world of TIME ELEMENTS goes underground! With carts, tracks, and ores in multiple colors, your hero can dig up resources from the depths. On top of those you can mix-and-match themes with tiles for natural vines and foliage, prison jail cells, or of course: mines!

Every fantasy world needs caves! This tileset collection has three different underground biomes each with unique floor and wall textures: root caves, mossy caverns, and stone dungeons.
